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2020-11-10 20:02:03
[Abt, Clark C.] Raytheon Company
TEMPER Mark II. Volume I. User's Orientation Manual
A rare user's manual for the second iteration of TEMPER, one of the earliest military computer simulations, the first interdisciplinary, world-wide simulation of Cold War conflict, designed by Clark C. Abt (1929- ), the engineer and activist who first formalised the concept of "Serious Games". Materials related to both TEMPER I and II are extremely rare. We can locate no institutional or auction copies of anything related to these simulations, and there are few relevant academic citations. The history of modern war gaming begins with the Prussian Kriegsspiel of the early nineteenth century, wargames which were imported to the United States during the 1880s. The first computerised simulation of conventional combat was Air Defense Simulation, developed by the Army Operations Research Office at Johns Hopkins in 1948. It was followed in 1953 by CARMONETTE (Combined Arms Computer Model), a Monte Carlo simulation of ground combat developed by the US Operations Research Office. During the late 1950s and early 60s high-speed computing and the emerging field of game theory were used to simulate the complexities of thermonuclear politics. "The biggest wargame of the period was completed six months after the Cuban Missile Crisis. Called the 'Simulation of Total Atomic Global Exchange,' this early computerized wargame took three years to prepare and six months to play. According to reports, the outcome confirmed that the United States could survive an atomic war" (Caffrey, "On Wargaming", Naval War College Newport Papers 43, p. 80). The present simulation, TEMPER, was designed during t … [Click Below for Full Description]
Bookseller: Alembic Rare Books [United Kingdom]

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